WebGL context can't render simplest screen
I'm stuck trying to render some extremely basic stuff on webgl, I've
dumbed down the rendering to the most basic thing I can think of in order
to find where the issue lies, but I can't even draw a simple square for
some reason. The scene I really want to render is more complex, but as I
said, I've dumbed it down to try to find the problem and still no luck.
I'm hoping someone can take a look and find whatever I'm missing, wich I
assume is a setup step at some point.
The gl commands I'm running (as reported by webgl inspector, without
errors) are:
clearColor(0,0,0,1)
clearDepth(1)
clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT)
useProgram([Program 2])
bindBuffer(ARRAY_BUFFER, [Buffer 5])
vertexAttribPointer(0, 2, FLOAT, false, 0, 0)
drawArrays(TRIANGLES, 0, 6)
The buffer that is being used there (Buffer 5) is setup as follows:
bufferData(ARRAY_BUFFER, [-1,-1,1,-1,-1,1,-1,1,1,-1,1,1], STATIC_DRAW)
And the program (Program 2) data is:
LINK_STATUS true
VALIDATE_STATUS false
DELETE_STATUS false
ACTIVE_UNIFORMS 0
ACTIVE_ATTRIBUTES 1
Vertex shader:
#ifdef GL_ES
precision highp float;
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